Article featured image

Rise of Kingdoms beginner guide (what to do first and what the game never explains)

Steven Green June 5, 2026 Updated: June 8, 2026 min read Gaming

This guide covers your first week in Rise of Kingdoms: the civilization choice, the alliance system, the early commander priorities, and the systems that determine whether your account grows well or stalls out before it gets interesting

The game does not explain this very well. Most of what matters in Rise of Kingdoms is tucked behind menus, buried in alliance mechanics, or gated behind systems the tutorial acknowledges but never actually teaches. Here is what to actually prioritize from day one.

Rise of Kingdoms is free on Windows PC with a dedicated official client

Try It Free

Your first decision: civilization choice

The civilization you pick at the start is not cosmetic. It affects your military unit types, your early growth speed, and your starting legendary commander. The game lets you change civilizations once for free, so you are not permanently locked in, but your first choice still shapes your first several weeks.

For new players, China is the most-recommended starting civilization. It gives you a construction speed bonus that matters immediately, a food gathering bonus for early resource generation, and Sun Tzu as your starting free commander. Sun Tzu is the strongest free epic commander in the game and remains useful well into the mid-game.

If you want to specialize early, Germany gives cavalry bonuses and Baibars as a starting commander built for peacekeeping and barbarian farming. Arabia gives hospital capacity and Saladin, which helps in early PvP scenarios. Rome gives infantry bonuses and Scipio Africanus, a solid early open-field commander.

The free civilization change
You get exactly one free civilization change. Most experienced players recommend using it once you know what playstyle you prefer. Use your starter civilization to learn the game and save the change for when you understand what your second civilization should be

Joining an alliance immediately

This is the single highest-impact action you can take in the first hour of the game. Not upgrading your city hall. Not training more troops. Joining an alliance.

The help system alone justifies this. Every time an alliance member clicks your building or research queue, the timer reduces. With an active alliance of thirty or more members clicking your timers, building times that would take eight hours become one or two hours. Over your first week, this compresses months of equivalent solo progress into days.

Beyond timers, the alliance gives you territory protection. Cities inside alliance territory take additional steps to attack. It gives you access to the alliance shop and alliance technology bonuses. And it gives you players who can answer questions about what to do next, which is worth more than any single resource in the early game.

  1. Join an alliance in the first hour Open the Alliance menu and apply to any active alliance in your region. Even a mid-tier alliance is better than playing solo for your first week
  2. Pick China as your starting civilization Construction speed, food bonus, and Sun Tzu as your free legendary. The strongest new player starting position by a clear margin
  3. Set your city inside alliance territory Once you join, use a teleport scroll to move your city near your alliance's flag. This gives you protection bonuses immediately
  4. Start building your City Hall immediately City Hall level gates everything else. Every other upgrade waits for City Hall. Prioritize it above all other buildings
  5. Accept all daily objectives every session The daily objective system front-loads significant resources for minimal effort. Check it every time you log in. Missing daily objectives is the most common early-game mistake

How to build your first commanders

Most new players waste their early commander experience by spreading it across every commander they get. The game does not explain this well, but spreading experience is the wrong approach. Pick one primary commander and level them as fast as possible.

Sun Tzu is your starting recommendation if you chose China. He is the strongest free epic commander for open-field battles in the early game. Level him to thirty first. Unlock his first four skills before spending resources on anything else. Once he is at level thirty with four skills unlocked, you have a viable combat commander for everything the early and mid-game throws at you.

The second commander you should develop depends on your playstyle. If you want to farm barbarians efficiently, Boudica is a strong free peacekeeping commander whose skill tree provides action point recovery and barbarian damage bonuses. If you want to participate in fort rallies with your alliance, Aethelflaed is a secondary commander that works well in rally compositions even at lower levels.

City Hall

Level this first above everything. It gates every other building and upgrade in your city

Barracks

Needed to train troops. Keep at least two running at all times once unlocked

Academy

Research military and development tech trees in parallel. Never let it sit idle

Hospital

Keeps wounded troops alive instead of dead. Capacity matters in PvP and KvK zones

Storehouse

Protects resources from being plundered. Fill it with your most valuable materials

Farm and Sawmill

Passive resource generation. Upgrade these alongside City Hall for consistent income

The barbarian farming loop

Barbarians are the most consistent source of commander experience in the early and mid-game. They appear across the world map at different levels, from level one to level six. Your action points determine how many you can farm per session. Each attack costs action points and returns experience for your active commander, plus resources and occasionally items.

The most efficient barbarian farming approach: use a commander with peacekeeping talent bonuses as your primary (Boudica or Lohar work well). Chain your attacks so multiple barbarians at the same level are targeted in sequence. Action points recover over time, so farming across two or three sessions daily keeps your commanders leveling consistently without burning resources on speed-up items.

ActionWhenWhy it matters
Check Eibon commissionsEvery log-inCommissions front-load resources and expire if unclaimed
Farm barbariansTwo to three sessions dailyPrimary source of commander XP in the first month
Click alliance helpEvery log-inCuts building and research timers by up to 90 percent
Collect daily objectivesEvery log-inFree resources that reset daily and compound over weeks
Queue troops in barracksEvery log-inKeeps military power growing passively between sessions
  • Never let your City Hall upgrade finish without queuing the next one immediately
  • Never leave your Academy idle. Always have something researching, even low-priority techs
  • Never spread commander experience across more than two commanders in your first month
  • Never attack other players in your first two weeks unless your alliance explicitly coordinates it
  • Never teleport out of alliance territory once you are settled unless you have a shield active
  • Never ignore daily objectives. They reset every day and the resources compound significantly over a week

Rise of Kingdoms is free on Windows PC and ready to play right now

Start Free

Building your research path

The technology research tree splits into economic and military branches. The game does not tell you clearly which to prioritize. In the first month, the answer is military first: troop training speed, troop tier unlocks, and march capacity upgrades. These pay off faster than economic bonuses at the city-building stage because they directly affect how much you can do per session.

Economy research becomes the priority once you are building toward T3 troops. The resource production, gathering speed, and load bonuses start mattering more as your troops leave on longer gathering marches and you need consistent resource income to feed the training queue. Most new players flip their research priority around City Hall level 14 to 16.

Is This for You?

This guide is for players in their first one to two weeks. If you have already reached City Hall 20 plus and want optimization guidance for KvK preparation and T4 unlocks, the advanced gameplay guide covers that territory

Put simply: the first week sets the direction. Getting it right is free.

Why It Matters

The decisions you make in the first week of Rise of Kingdoms, which commander you level, whether you join an alliance, where you put your city, shape how your account develops for months. Getting these right does not require spending anything. It just requires knowing which decisions actually matter

Common questions from new players

Here is what new players ask most often, answered directly.

Pros
  • Alliance membership provides timer help, territory protection, and shop access from day one
  • China civilization and Sun Tzu give new players the strongest free early-game commander combination
  • Barbarian farming is accessible immediately and consistently rewards daily engagement
  • The City Hall progression path is clear and gives measurable milestones to aim for each week
Cons
  • The tutorial explains the interface but not the priority order. New players often waste early resources on low-impact upgrades
  • Commander experience spread across multiple commanders stalls growth noticeably in the first month
  • Without an active alliance, early progress feels significantly slower and protection gaps appear quickly

The questions below cover what most new players ask in their first few days.

Which civilization should I start with?
China for new players. Construction bonus, food gathering boost, and Sun Tzu as a free legendary commander. Change it later once you know what playstyle you prefer
Should I join the first alliance I find?
Yes. Even a mid-tier alliance helps more than solo play. You can switch to a better alliance later once you know your kingdom and its power ranking
How many commanders should I level at once?
One primary. Focus everything on leveling one commander to 30 with full skills before branching. Two at most in the first month
What is the most common new player mistake?
Not joining an alliance immediately. The help timer reduction alone makes alliance membership worth it in the first hour of the game
When do I unlock T3 troops?
After reaching City Hall level 17 and completing the required research in the military tech tree. Focus your research path on this milestone

Rise of Kingdoms is free on Windows PC. Start your first kingdom today and apply what this guide covers

Play Free Now
Steven Green
Steven Green
Gaming Guides Writer

Gaming guides writer helping players get the most out of every title. From beginner tips to in-depth system breakdowns, I cover the strategies and knowledge you need to stop guessing and start winning.


Join the Discussion

china start
June 6, 2026

picked china on advice from this guide and the construction speed bonus is legitimately huge in the first few weeks. sun tzu alone carried me through the early game. don't overthink the civilizaiton choice, just go china and switch later

alliance day1
June 7, 2026

joined an alliance on my first day and my timers went from 6 hours per upgrade to about 40 minutes with member help. cannot imagine trying to build this game solo. the help system alone is worth everything

commander focus
June 8, 2026

made the mistake of leveling four commanders at once in my first month. all of them were stuck at low levels and useless. switched to focusing sun tzu only and hit level 40 in two weeks. focus everything on one

barbarian loop
June 10, 2026

the barbarian farming loop is genuinely satisfying once you get into it. set a peacekeeping commander, farm in the morning, farm at lunch, farm in the evening. your action points recover fast and the commander XP adds up fast

daily objectives
June 11, 2026

the daily objectives are more important than they look. i ignored them for my first week and left a ton of resources on the table. now i do them every log-in before anything else. takes five minutes and pays off all day

new player tip
June 12, 2026

biggest thing nobody told me: put your city inside your alliance territory as soon as you join. i was sitting outside it for two weeks getting hit by random players. the protection bonus inside the territory is real

research tree
June 14, 2026

military first for the first month, then economy. this guide gets it right. i went economy first and my troop tiers were behind my alliance by weeks. the military upgrade speed pays off faster at the city building stage

Your email address will not be published. Required fields are marked *