This guide covers your first week in Rise of Kingdoms: the civilization choice, the alliance system, the early commander priorities, and the systems that determine whether your account grows well or stalls out before it gets interesting
The game does not explain this very well. Most of what matters in Rise of Kingdoms is tucked behind menus, buried in alliance mechanics, or gated behind systems the tutorial acknowledges but never actually teaches. Here is what to actually prioritize from day one.
Rise of Kingdoms is free on Windows PC with a dedicated official client
Try It FreeYour first decision: civilization choice
The civilization you pick at the start is not cosmetic. It affects your military unit types, your early growth speed, and your starting legendary commander. The game lets you change civilizations once for free, so you are not permanently locked in, but your first choice still shapes your first several weeks.
For new players, China is the most-recommended starting civilization. It gives you a construction speed bonus that matters immediately, a food gathering bonus for early resource generation, and Sun Tzu as your starting free commander. Sun Tzu is the strongest free epic commander in the game and remains useful well into the mid-game.
If you want to specialize early, Germany gives cavalry bonuses and Baibars as a starting commander built for peacekeeping and barbarian farming. Arabia gives hospital capacity and Saladin, which helps in early PvP scenarios. Rome gives infantry bonuses and Scipio Africanus, a solid early open-field commander.
Joining an alliance immediately
This is the single highest-impact action you can take in the first hour of the game. Not upgrading your city hall. Not training more troops. Joining an alliance.
The help system alone justifies this. Every time an alliance member clicks your building or research queue, the timer reduces. With an active alliance of thirty or more members clicking your timers, building times that would take eight hours become one or two hours. Over your first week, this compresses months of equivalent solo progress into days.
Beyond timers, the alliance gives you territory protection. Cities inside alliance territory take additional steps to attack. It gives you access to the alliance shop and alliance technology bonuses. And it gives you players who can answer questions about what to do next, which is worth more than any single resource in the early game.
-
Join an alliance in the first hour Open the Alliance menu and apply to any active alliance in your region. Even a mid-tier alliance is better than playing solo for your first week
-
Pick China as your starting civilization Construction speed, food bonus, and Sun Tzu as your free legendary. The strongest new player starting position by a clear margin
-
Set your city inside alliance territory Once you join, use a teleport scroll to move your city near your alliance's flag. This gives you protection bonuses immediately
-
Start building your City Hall immediately City Hall level gates everything else. Every other upgrade waits for City Hall. Prioritize it above all other buildings
-
Accept all daily objectives every session The daily objective system front-loads significant resources for minimal effort. Check it every time you log in. Missing daily objectives is the most common early-game mistake
How to build your first commanders
Most new players waste their early commander experience by spreading it across every commander they get. The game does not explain this well, but spreading experience is the wrong approach. Pick one primary commander and level them as fast as possible.
Sun Tzu is your starting recommendation if you chose China. He is the strongest free epic commander for open-field battles in the early game. Level him to thirty first. Unlock his first four skills before spending resources on anything else. Once he is at level thirty with four skills unlocked, you have a viable combat commander for everything the early and mid-game throws at you.
The second commander you should develop depends on your playstyle. If you want to farm barbarians efficiently, Boudica is a strong free peacekeeping commander whose skill tree provides action point recovery and barbarian damage bonuses. If you want to participate in fort rallies with your alliance, Aethelflaed is a secondary commander that works well in rally compositions even at lower levels.
City Hall
Level this first above everything. It gates every other building and upgrade in your city
Barracks
Needed to train troops. Keep at least two running at all times once unlocked
Academy
Research military and development tech trees in parallel. Never let it sit idle
Hospital
Keeps wounded troops alive instead of dead. Capacity matters in PvP and KvK zones
Storehouse
Protects resources from being plundered. Fill it with your most valuable materials
Farm and Sawmill
Passive resource generation. Upgrade these alongside City Hall for consistent income
The barbarian farming loop
Barbarians are the most consistent source of commander experience in the early and mid-game. They appear across the world map at different levels, from level one to level six. Your action points determine how many you can farm per session. Each attack costs action points and returns experience for your active commander, plus resources and occasionally items.
The most efficient barbarian farming approach: use a commander with peacekeeping talent bonuses as your primary (Boudica or Lohar work well). Chain your attacks so multiple barbarians at the same level are targeted in sequence. Action points recover over time, so farming across two or three sessions daily keeps your commanders leveling consistently without burning resources on speed-up items.
| Action | When | Why it matters |
|---|---|---|
| Check Eibon commissions | Every log-in | Commissions front-load resources and expire if unclaimed |
| Farm barbarians | Two to three sessions daily | Primary source of commander XP in the first month |
| Click alliance help | Every log-in | Cuts building and research timers by up to 90 percent |
| Collect daily objectives | Every log-in | Free resources that reset daily and compound over weeks |
| Queue troops in barracks | Every log-in | Keeps military power growing passively between sessions |
- Never let your City Hall upgrade finish without queuing the next one immediately
- Never leave your Academy idle. Always have something researching, even low-priority techs
- Never spread commander experience across more than two commanders in your first month
- Never attack other players in your first two weeks unless your alliance explicitly coordinates it
- Never teleport out of alliance territory once you are settled unless you have a shield active
- Never ignore daily objectives. They reset every day and the resources compound significantly over a week
Rise of Kingdoms is free on Windows PC and ready to play right now
Start FreeBuilding your research path
The technology research tree splits into economic and military branches. The game does not tell you clearly which to prioritize. In the first month, the answer is military first: troop training speed, troop tier unlocks, and march capacity upgrades. These pay off faster than economic bonuses at the city-building stage because they directly affect how much you can do per session.
Economy research becomes the priority once you are building toward T3 troops. The resource production, gathering speed, and load bonuses start mattering more as your troops leave on longer gathering marches and you need consistent resource income to feed the training queue. Most new players flip their research priority around City Hall level 14 to 16.
This guide is for players in their first one to two weeks. If you have already reached City Hall 20 plus and want optimization guidance for KvK preparation and T4 unlocks, the advanced gameplay guide covers that territory
Put simply: the first week sets the direction. Getting it right is free.
The decisions you make in the first week of Rise of Kingdoms, which commander you level, whether you join an alliance, where you put your city, shape how your account develops for months. Getting these right does not require spending anything. It just requires knowing which decisions actually matter
Common questions from new players
Here is what new players ask most often, answered directly.
- Alliance membership provides timer help, territory protection, and shop access from day one
- China civilization and Sun Tzu give new players the strongest free early-game commander combination
- Barbarian farming is accessible immediately and consistently rewards daily engagement
- The City Hall progression path is clear and gives measurable milestones to aim for each week
- The tutorial explains the interface but not the priority order. New players often waste early resources on low-impact upgrades
- Commander experience spread across multiple commanders stalls growth noticeably in the first month
- Without an active alliance, early progress feels significantly slower and protection gaps appear quickly
The questions below cover what most new players ask in their first few days.
Which civilization should I start with?
Should I join the first alliance I find?
How many commanders should I level at once?
What is the most common new player mistake?
When do I unlock T3 troops?
Rise of Kingdoms is free on Windows PC. Start your first kingdom today and apply what this guide covers
Play Free Now

picked china on advice from this guide and the construction speed bonus is legitimately huge in the first few weeks. sun tzu alone carried me through the early game. don't overthink the civilizaiton choice, just go china and switch later